![]() Ray = Ra圜aster. If MouseClick.positive and not TimeNotZ.positive:Įnd = Cam.worldPosition+(*-own) #if Clock is zero and mouse is clicked cast ray to attempt to choose target This should work better and uses a ray cast from the camera instead of mouse_over, (so ‘dropping’ can’t be instantly recovered etc.) Chrome f Dragging and dropping objects around a scene f Adding a physics engine. Learned quite a bit since I initially coded this so I recoded it from scratch to be less spammy and be ‘timed’ In this chapter, we'll cover the following recipes: f Creating. Obs.selectActive(obs, cont.owner)Ĭont.owner = (sc.active_camera)Ĭont.owner = Vector(())Įlif mouse.events = ACTIVE:Ĭ = mousePosition(cont.owner)-cont.ownerįor i in range(obs.steps): Ray = cam.getScreenRay(, ,90000, "")Ĭamera = logic.getCurrentScene().active_camera JUST_ACTIVATED = logic.KX_INPUT_JUST_ACTIVATED ![]() Run it on any object in script mode attached it to a positive triggering always sensor and try dragging around objects. I actually made something similar some time ago except that it doesn’t snap objects to a point in front of a camera, it moves them relative to view vector. ![]() Set up like this it works really nice for me now. Offset = cam.worldPosition+(cam.worldOrientation*Vector()) Very neat! Also I changed the amount of force applied in line 44 to a multiplier of 30 instead of 10. Ok cool just found out that the system is dependent on the mass of the grabbed object. Also it seems to slow them down, the smaller you set the number. ![]() But the distance from the camera should depend of the size of the object. 5 Minutes Blender 28.9K subscribers Subscribe 66K views 1 year ago Rigid Body Physics in Blender In this tutorial, we have discussed all the options in the Rigid Body settings in Blender. Also changing the range doesn´t seem to change it. Though after grabbing it moves it away for a certain distance which is a little weird. So the range thing works that you need to be near it to grab it. ![]()
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